NASA HUNCH
NASA HUNCH (High Schoolers United with NASA to Create Hardware) is a project-based learning program where high school students learn 21st-century skills and have the opportunity to launch their careers through participation in the design and fabrication of real-world valued products for NASA.
I participated in NASA HUNCH during my senior year in high school (2022-2023). I was in a group with my two good friends, Jett and Avi. Our team name was Hawaiian Shirt Fridays, and we elected to develop a device that could roll dice in space. Our initial ideas included a magnetic tray and an electromagnet before settling on a centrifugal spinner. The centrifugal spinner we came up with was a hand-held Micro-G Dice Blaster.
Myself (back left), Jett (back right), and Avi (front middle) posing with our Micro-G Dice Blasters in front of the S-IVB and CSM of a Saturn V at the NASA HUNCH Final Design Review in Rocket Park. Johnson Space Center, Houston, Texas 4/19/23
Me, Erron, Artemis II Command Module Pilot Victor Glover, Jett, and Mckayla are standing in front of the Saturn V at Rocket Park. Johnson Space Center, Houston, Texas 4/19/23. Erron and McKayla are from the same school as Jett and I but were in a different group that worked on a micro-g IV bag.
My role in the group was lead designer and manufacturer. I designed, 3D printed, and assembled all versions of the Dice Blaster. We brainstormed solutions to the problem as a group, and I brought our brainstorming to life. Our design had to meet the rigorous criteria outlined by NASA. We rolled dice a combined 7440 times to ensure that not only the dice but also the dice blaster were random. We presented our invention to hundreds of people over four events, including the NASA HUNCH finals, where we presented the Dice Blaster to NASA personnel at the Johnson Space Center, including engineers and astronauts.
During the NASA HUNCH project, my group and I developed numerous devices to roll dice in a microgravity environment. All our ideas used magnets to 'capture' the dice. That, in and of itself, was a hurdle. The dice needed to be ferromagnetic—i.e., they must contain iron, nickel, or cobalt. The dice can't be too heavy—i.e., they can't have too much iron, nickel, or cobalt. And they can't be poisonous—sorry, cobalt. Notwithstanding the weight issue, we still looked for metal dice that could be used. While there are metal dice in the marketplace, the metal they were made of was either unsuitable or unknown. As a stopgap solution, I designed a D4 and D6 (four-sided and six-sided dice, respectively) with steel ball bearings placed at the center of mass.
Fully assembled D6
D6 with one side removed to show the ball bearing
These dice had issues: They were hard to assemble, had dubious randomness, and while they were attracted to magnets, they needed a strong magnet to stick. As soon as we began using these new dice, we sought a better solution. This solution manifested itself as iron filing filled PLA 3D printer filament. This filament allowed us to 3D-print our dice and solve our dice problem.
With that problem solved, we needed to create a device to roll them. We had initially planned to build a foldable tray with a bed of magnets. We decided that wasn't going to cut the mustard. We endeavored to design a centrifugal spinner, i.e., spin dice and throw them out onto a tray of magnets using centrifugal 'force.' I designed two spinners. The first was too big. The second was more of the same. Both spinners used a hand crank and threw the dice onto a separate tray; we wanted the spinner and tray to be one device. I was trying to conceptualize a new spinner when I took a look at a flashlight with a built-in generator. This flashlight used a trigger to spin the generator. Bingo! The trigger and device could be held in a single hand while the other hand put the dice in the device. I hopped onto the computer and began making my idea a reality. I manufactured a proof of concept, proving that my idea would work.
The device that inspired the blaster
The very first blaster
With this first blaster, problems were extant. Two of the biggest problems were the gears not meshing or spinning smoothly (note the immense amount of graphite lubricant in the image above) and the tumbler (topmost blue part) not spinning at a suitable rate. While these problems prevented the first blaster from reliably performing, it was, by and large, a success. The trigger mechanism worked beautifully. The centrifugal clutch worked as intended—while initially deemed necessary, the centrifugal clutch is detrimental to the function of the blaster, but more on that in a later section. New blasters were designed using what was learned by designing and testing the first blaster.
All subsequent blasters, more or less, were of this design. The user pulls the trigger (triangle-shaped part in the center of the image), which then, with internal gear teeth, spins a 1–5 gear (the biggest blue circle). The 1–5 gear meshes with the centrifugal clutch (smaller blue circle in the center of the image). The centrifugal clutch engages and, through a pulley, spins the dice tumbler (copper-colored part). To use the device, the user places dice into the tumbler's area through an opening on the top and simultaneously pulls the trigger. Thus, the dice are thrown out onto the tray using centrifugal force.
A fully assembled blaster
Below is a report that describes each part and what it does in the blaster. This report was written during the NASA HUNCH project. Just so you know, this report contains numerous grammatical errors—I guess this showcases why I will be an engineer, not a writer.
After the NASA HUNCH project had ended, I wanted to produce more blasters. In doing that, I also wanted to improve the blasters. Since the end of the HUNCH project, I have thought about ways to improve the blaster. I made size, appearance, practicality, and functional improvements. Those improvements are highlighted in the excerpts below.